How to delete maya history. the solution is to delete the above folder.
How to delete maya history. Well thats a thing thats been with maya for a while.
How to delete maya history Hello! I made a bunch of blend shapes on a model of a head (expressions and such) and then added a body after which I combined with the head (mesh>combine). Alismuffin polycounter lvl 7. Then you just have to copy the skinning from the old mesh to the new clean mesh and use the clean mesh. -staticChannels(-sc) Remove static animation channels in the scene. Share your knowledge, ask questions, and explore popular Maya modeling topics. In this video have model extrude command and how to clear model history or delete history in maya all these commands very useful. Please let me know if this helps! If one or more of these posts helped answer your question, please click Accept as Welcome to the Autodesk Maya Subreddit. by Malus Lupus in forum Maya Basics & Newbie Lounge replies 3 on 19-09-2016 Gravity v/s FPS by Perfecto in forum Dynamics & Special Effects replies 7 on 10-04-2011 Help with animating gravity by sjurick in forum Animation replies 3 on 22-06-2003 How do I delete nodes? by none in forum Maya Basics & Newbie Lounge Welcome to the Autodesk Maya Subreddit. If you want to remove this video i am remove when i will receive your email please contact me :👇 Email id : zestget01@gmail. Data that you delete on the privacy dashboard won’t be deleted from your device. So, I "apply" the deformation by selecting the model and deleting the history. At each point in your work, the current scene is the result of all the nodes you’ve created so far. However, I'm doing this on a rigged character and don't want to delete all the other history. Select this option if you want to bind the skin starting Welcome to the Autodesk Maya Subreddit. You can also delete the keys in the range you want to delete by selecting them in Timeline. I'm currently in Maya 2022, working on updating some old models for work. It looks like a flat shaded grey The green you see is what happens when there are no shaders assigned to the object at all, it's meant to show that there's a problem in a similar way how some game engines show a magenta texture. I add a lattice deformation tool, deform the model, and it looks correct. ) another Hi all,I've come across an issue that doesn't occur in previous versions of Maya. In Maya, I can delete all UNUSED scene materials, which will keep everything needed for the scene and slims the scene size, too, and keeps the scene tidy without garbage. After deleting the history, you can no longer edit past nodes, but you can continue to edit the model by performing new In this video tutorial, we'll explore how to delete history in Maya 3D. There's lots of options for the sweep mesh in the attribute editor and it will remain bound to the curve until you delete its history so you can get the profile right and then use the control vertices to adjust the position of the Welcome to the Autodesk Maya Subreddit. 😂 if I be you. Delete Non-Deformer History lets you delete history nodes upstream or both upstream and downstream from your object’s deformations and then bake the remaining history. Go in to the polygon menu and choose the wrong uv channel, if its allready using the wrong uv channel. It kept saying it could not save the file, and when I tried exporting it in binary (so it could save) it crashed Edit > Delete by Type > Non-Deformer History > . I tried delete and ctrl+delete, I tried creating To manage and delete data saved in the Microsoft cloud, see the privacy dashboard. If I export (to How to remove unused nodes in the outliner within Maya, and clean the file for improved use. ls(history, type="createColorSet") # Filter history nodes to only color sets. 0. Trying to delete an object completely. When you create a model you will see that model under the inputs section of the channel box; – Edit > Delete by Type > History; object history Maya Basics & Newbie Lounge. Is this something anyone else has Models being corrupted is almost always due to a large stack of history. 4) Select the materials you want to delete and hit the delete key on your keyboard. and with history command all history get deleted blendshapes also. We would like to show you a description here but the site won’t allow us. Display the Channel Box if it isn’t already, and notice the list of history nodes that is not supported by the delete non deformer history function. MAYA Delete History but keep skin clusters. Theres a significant amount of variations to this tough, it all depends of the ordder of you network and theres literally Well thats a thing thats been with maya for a while. Wow never happened to me but if you are trying to delete history from your skinned mesh, duplicating the mesh and deleting full history on the new mesh could work. So, rather than putting new_jnt[0] everywhere you use it later, it's a little easier to capture the first item into the variable. In maya when an object is created it is automatically assigned the scenes "Lambert 1" material/shader. Notice the list of items How can I remove any particular modifier in the inputs? Here is the maya file. I want to remove history nodes but bake their deformation before deletion - select your model and 'Edit > Delete By Type > History'. core as fx import mash_repro_utils from mash_repro_icons import MASH_REPRO_ICONS from functools import partial import Welcome to the Autodesk Maya Subreddit. Welcome to the Autodesk Maya Subreddit. When I'm done, I unbind (keeping Remove the construction history on the objects specified or selected. If you delete the Geo, Maya will delete these nodes since they will be connected to nothing. Delete history also removes the actual "history" on an object when you edit something "add edgeloop or delete something). In this tutorial controlling viewport camera and use in view panel to display the scene, and the subject, move that camera Maya loves to make this over complicated ;). // To delete selected objects use: delete; // To delete a few specific objects like surfaceShape1, surface1 and Click Try It! to start a request and see the response here!. Go to Wireframe Mode (the first cube in the little menu) Select the face/s Hit Delete Welcome to the Autodesk Maya Subreddit. Idk why maya creates so much null groups. Maya keeps generating these transform nodes into the outliner hierarchy. That’s why we delete the history of a specific object periodically, by going to Edit – Delete by Type – History. If you have, I can look up the email address or the crash report number in our To delete the construction history on the helmet mesh Right-click the mesh and change the selection mode to Object Mode, and select the helmet mesh. g. A Transaction history sa PayMaya / easy tutorialKEYORD:#paymaya#transactionhistory#history#easytutorial Welcome to the Autodesk Maya Subreddit. This way you can choose which individual camera shows the image plane. If I export (to As you work in Maya, most of your actions create nodes in the construction history of the objects you work on. This is useful when you want to delete modeling operations from your object’s history or any other nodes that are slowing down your scene’s recalculation time. Alismuffin. All community This category This board Knowledge base Users Products cancel Hi everyone, I've been wondering if anyone knows a script or a way to effectively delete garbage/empty groups from the outliner in maya. I would like to know how to delete only certain parts of history but keeping its effects. listHistory(obj) # Get a list of the object's history nodes, which may include a color set. Unfortunately, having stacks of history on a model will slow down your scene and your earliest history will become unusable if you edit some parameters. They're mechanical objects so each 'piece' is weighted to 1 for each bone. After I make my sets, I work on my model (softening edges, merging verts). Training & Courses Free Tutorials Community i hear a lot of people people telling people to delete history and so on to solve some o their problems. You can also try to delete the extrude node: open the attribute editor for the cube, click on the polyExtrudeFace tab, click the Select button at maya 2024 is very new for me. // To delete selected objects use: delete; // To delete a few specific Note that if you delete history, you can undo that command and get the history back, provided that you have not opened a new scene or exited Maya. History before deformers only Deletes only the history upstream from the selected object’s deformations. com👉⚠️Disclaimer --- Hey everyone. I wasn't getting a reply in Maya General. choose the: Delete current Delete the selection. This clears the node data on the mesh, this helps simplify the data of the model and gets it ready for export. In this tutorial controlling viewport camera and use in view panel to display the scene, and the subject, move that camera MAYA Delete History but keep skin clusters. The correct way to remove an uv cut, is using the sew. For us to help you efficiently, please share the complete details of your concern and we’ll address it within 10 working days. Maya records every step taken to create your model, This is called the Object History. Going to 'edit>delete by type>history' removes all the modifiers. cm/d/Bzkv. This cleans meshes and other objects of their transformation history, reducing file size. I want to remove 1, without affecting the other two. Make a copy of the mesh, delete non-deformer history on the original, then mesh>transfer attributes, there's a few options but think you can just do UVs from the copy. Delete components of a certain type from the selected objects Select an item from the Edit > Delete by Type submenu. I tried to use Optimize -> Delete empty transforms but it didn't work so. imports import * from flux. When you learn HOW TO DELETE CONSTRUCTION HISTORY IN MA Deleting history in Maya is a powerful way to streamline your project, free up space, and improve performance. doing this you will also remove any chance for future changes if you want to modify the curve shape or change the To delete the construction history on the helmet mesh Right-click the mesh and change the selection mode to Object Mode, and select the helmet mesh. by Malus Lupus in forum Maya Basics & Newbie Lounge replies 3 on 19-09-2016 how i can delete an extrude by capitan junior in forum Maya Basics & Newbie Lounge replies 1 on 02-07-2015 extrude: why does it extrude faces induvidually by stickyhead in forum Maya Basics & Newbie Lounge replies 8 on 14-04-2006 Learn about Delete History and Freeze Transformations in Maya! Welcome to the Autodesk Maya Subreddit. com/3D-Knowledge-328073127708623/F How to delete History in Maya 3d. I am a student learning 3D (I’m literally am a helpless child) and I have been told that I need to delete my construction history often so I can keep maya running smooth (I’m using maya 2018). eyellem. Although, You can increase the amount of undos in settings/preferences>preferences>undo. Dec 2012. Video Chapters: Video Intro: I'm modelling in Maya and I am wondering if it is possible to remove a bevel form an object without If you still have history on the object, you can set the bevel fraction to 0 Reply reply schmon • delete the bevel in the history stack. 1 question - I have finished my weight painting of the whole characters head and mouth tongue and teeths and started to do shoulders. i tried non deformation history command also but nothing happened. These models are already bound. SimplyMaya. Also, translate, rotate, and scale operations are not part of the input history. AND not delete history? The maual says 1 Select the lattice deformer node. The Node Editor is a very powerful tool. Select Edit > Delete, or press the Delete key. Normally i can just delete the history with a button or a script, but this time it simply doesn't work. Does anybody know how to delete a lattice and keep the deformations it has made to the geometry. follow us on Facebook: https://www. How do I delete only the bevel history but at the same time keeping the bevel? Please don't tell me to do the bevel first, delete history, then smooth and blend shape. Share your knowledge, ask questions, and explore popular Maya topics. The deformer nodes are all deleted. Copy that name, then paste it in the "select by name" field usually on the top right near the menu bar (sorry if I sound condescending. So my idea was to smooth, delete non-deformer history, etc. It can be useful to clean the history; To do this: – Edit > Delete by Type > History edit >> delete by type>> history basically when you build something it keeps a record of what you did. Thanks for posting! 🙂 When Maya crashes, do you have the option to submit a crash report? They look like the image below. Anyone can tell me how to Hi @t_smith5 . If you are on Maya 6 or 7, you can try the DELETE NON-SKIN HISTORY. Display the Channel Box if it isn’t already, and notice the list of history nodes that If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. Delete specific node in Maya: As we already said, we can delete nodes in Maya through three Editors: Node Editor, Hypergraphic Connection Editor, and Script Editor. OpenMayaUI as mui from shiboken2 import wrapInstance usingPyside2 = False try: import PySide2 usingPyside2 = True except: pass from flux. Delete this node manual. The joint is deleted from your scene and the bone of the joint above the removed joint now connects to the joint below the removed joint. My issue is, I need to go back and subD some objects that I To delete the construction history on the helmet mesh Right-click the mesh and change the selection mode to Object Mode, and select the helmet mesh. Select Edit > Delete History. Delete the history of the instanced object Non-Deformer History Deletes history nodes upstream or both upstream and downstream from your object’s deformations, and then bakes the remaining history. (because it wont import properly if i don't delete it) But after deleting the history, Maya wouldn't save. We share and discuss topics regarding the world's leading 3D-modeling software. Need Help? (+632) 8845-77-88 (Domestic Toll Free: 1800-1084-57788) Visit our Maya Bank contact us page or Maya contact us page to know more. Thats where i realised that its very hard because i have body underneath my tshirt Review of the Construction History in Maya, and deleting individual Construction Nodes and an object's entire Construction History. To delete nCloth construction history. The construction history is deleted on the helmet mesh. For example, a cube has a smooth polygon, bevel, and blend shape history. More posts you may like r/Maya. Also, since I didn't name the variable 'new_jnts' it makes more sense for it to only be a single item instead of a list for readability. To learn more about how to stop sharing your data with Microsoft, see Microsoft Edge, browsing data, and privacy. For example, you can revolve a curve around a centerpoint to create a new surface with a cross-section in the shape of the curve. Reza Sarkamari has nearly two decades in the true, the duplicate command does return a list, but in this case, it's a list of 1 item (the single duplicated joint). For that matter, can one somehow remove any operation on an object somehow by removing it from the inputs stack? Thanks, pmachin. I'm attaching an example. I will uninstall and install the latest maya update. If I export (to In this video have Unbind Skin In Maya how to use this command and where use this command and how types delete skin cluster all the things I will tell you i Unused nodes and construction history won't delete by lauris47 in forum Maya Basics & Newbie Lounge replies 0 on 20-07-2018 weird green color after delete history by Mben in forum Maya Basics & Newbie Lounge replies 1 on 26-06-2015 MEL for delete by history of an object. When you create a model you will see that model under the inputs section of the channel box; – Edit > Delete by Type > History; Hi all,I've come across an issue that doesn't occur in previous versions of Maya. 4a) Alternatively, you can get rid of all unused materials by selecting Edit > Welcome to the Autodesk Maya Subreddit. PR Learn how to delete history in Maya with this YouTube tutorial. Use the File > Optimize Scene Size Go to Edit --> Delete All by Type --> History. existing_color_sets = cmds. Problem is after the smooth (which I do with Maya catmull, not open subdiv, x 2 so I end up with about 306,863 verts, 305,440 faces) memory shoots up to 12GB (16 Hi, do you know how to break the instance object? Maya records every step taken to create your model, This is called the Object History. Alternately just duplicate the model, and the duplicate will have no inputs but look identical to the original. When you ctrldelete an edge, it needs to be a complete loop, otherwise maya cant perfectly delete the vertices Reply reply More replies More replies More replies More replies. Either all static channels can be removed, or the scope can be narrowed down by specifying some of the above mentioned options. Thanx. We'll look at the benefits and drawbacks of deleting history, and then we'll practice • Free up disk space: Delete history in Maya to free up disk space and improve performance by removing unnecessary data that clogs up your computer. You can then go back and edit parametres and adjust things. history = cmds. -controlPoints(-cp) boolean: This flag explicitly specifies whether or not to include the control points of a shape (see "-s" flag) in the list of attributes. Put then the copies within (e. core import pix import flux. Access our 24/7 chat support via the Maya app. https://send. The solution for this that I'm aware of is Edit > Delete By Type > History, but this also deletes my beautiful Painted Skin Weights! Is there a better way to clean the Attribute Editor or a way to preserve my skin weights Welcome to the Autodesk Maya Subreddit. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. com LinkedIn: https://www Welcome to the Autodesk Maya Subreddit. We share and discuss topics regarding the world's leading 3D software. Payment APIs Vault Checkout Pay with Maya Invoice. The best thing to do is delete the history completely and rebind to your joints. Basically I want to achieve the same effect as if you deleted history on an object with a blend shape active (blend shape gets baked to object). In Maya there's no way to delete the nodes, and also retain the ability to tweak the settings Welcome to Autodesk’s Maya Forums. try delete from the trash and temp first and next to that maya have recent file name, try to clear/remove from recent Welcome to the Autodesk Maya Subreddit. To clean the history. In this comprehensive guide, we'll explore the incredible capabilities of Autodesk Maya's "Delete by History" option, a hidden gem that can transform your 3D modeling and animation If by delete you mean baking / collapsing the changes that node had, but deleting the actual connection (the same way edit > delete by type > history works, but you only want it to work on some nodes) that's possible. Hey guys, can anyone give me any pointers on how to clear history but keep the skin clusters? How to delete History in Maya 3d. I've seen this is a common issue and i was wondering if someone has found a solution to this. History Set to Delete History, Keep History, or Bake History. However, my polygon options only include a smooth option and not its inverse. If you goal was to select and delete any triangles in a mesh, you can easily select them (and delete them if desired) using: (Polygons) > Select > Select Using Constraints: Constrain: All and Next Properties: Order: Triangles Another thought is that if you have a mesh with triangles and you want quads, you can use. A short answer how to remove unwanted input nodesNote: In maya 2024 - a Unsmooth tool was introduced To remove a joint. ls(sl=True): # Loop through the selection. Check out this new tutorial from Reza Sarkamari that walks through how you can remove a single blend shape without breaking the base model. Top 2% Rank by size . This should not happen by properly using Maya and it's tools (just deleting a connection manual without further editing/correction is not a proper use). Do one of the following: Turn on All History to delete all upstream construction history for the selected nCloth. Edit - Delete by type HOW TO DELETE HISTORY IN MAYAThis is one tool that can greatly improve your time 3D modeling in Maya. On the privacy dashboard you can view or delete your data. i you have the time, thanks. Reply reply This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. I have a rigged FBX model that I need to modify. In the Rigging menu set (press F3), select Skeleton > Remove Joint. Go in to the uv editor on that object with dual uv channels. is there a way or a script to remove unwanted Plugins without trying to re-install all those missing ones? Cheers! Rosalie # Error: line 1: RuntimeError: file <maya console> line Trying to delete an object completely. " Click "Edit" in the Channel Box, and then select "Delete History" to apply the current state of the node chain to your model. Is there anyway to protect a current selected object's (polygon, group, etc) history from being affected by the "Delete All by Type/History" command? Example: having two objects in the same scene - the original (protected history) and modified final version (deleted history). When an object has too much history it can cause lag. polycounter lvl 7. Fore instance, Everytime you delete something from the outliner, Maya will attempt to delete all the history associated with it (If you deleted a vertex, added bevel, everything counts as a node). It's under EDIT SMOOTHSKIN>DELETE NON-SKIN HISTORY Welcome to the Autodesk Maya Subreddit. If I delete them manually the skin also becomes unbound and the materials disappear from the model. The Delete nCloth History Options window appears. Freeze transforms, deleting history, or optimizing scene does not work. As you work in Maya, most of your actions create nodes in the construction history of the objects you work on. Several steps can be taken to remove superfluous nodes from the outliner and reduce scene size: Use the Edit > Delete all by type > History. About Reza Sarkamari. I wanted to know how to delete it. Then delete all by type history then delete the wrong blendshape. I can remove object 1's vertices from the deformer set, but the lattice is still in object 1's history. List of works created with Autodesk Maya; Autodesk Maya; Bee Movie 2007 Rock Dove Model Welcome to the Autodesk Maya Subreddit. Select nCloth > Delete History > . Delete all objects of a certain type. I think this is the expected result. However, the object still has the tweak node as an input node, so any tweaks you might have If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. It's not about only un-assigning a material It would be nice if maya didn't add the prefex 'pasted__' to a name when copying between scenes and duplcating shading networks. It's also possible that one of the options in that edit > delete by type menu does exactly what you want with the correct settings. Without deleting the Deleting history Maya Basics & Newbie Lounge. Select the nCloth object for which you would like to delete its construction history. Probably because the combine operation resets the vertices order of the source geometries, which is very important for deformation. To undo the deletion, press "Ctrl-Z. Display the Channel Box if it isn’t already, and notice the list of history nodes that Welcome to the Autodesk Maya Subreddit. Maybe it is something like PolyBoolOp1. Autodesk Maya 2020How to combine object and delete the history. Deleting history Maya Basics & Newbie Lounge. Hey guys, can anyone give me any pointers on how to clear history but keep the skin clusters? I have tried deleting all non-deformer history but that deleted the skin cluster. Hi @Anonymous . Remove the construction history on the objects specified or selected. It doesn't bake the deformations. r/Maya. I use it sometimes but I never tested it on "Blendshapes". Select the joint that you want to remove. Is there anyway to delete the history (there is a transform node on the geometry now which I assume is the 'combine' node) without deleting all the blendshapes? I tried "Delete non-deformer history" Welcome to the Autodesk Maya Subreddit. Forums Home > Maya Community > Maya Ideas > remove 'pasted__' prefix; Maya. My website; https://www. Select from the following options: All Non-Deformer History Deletes all history upstream and downstream from the selected object’s deformations. But NEVER delete history on a skinned mesh. cmds as cmds for obj in cmds. They are very difficult to delete, because they are part of the hierarchy. • Improve scene Edit - Delete by type - History Modify - Freeze transforms. In this video have Unbind Skin In Maya how to use this command and where use this command and how types delete skin cluster all the things I will tell you i I suppose I'll just have to detach the skinned geometry, delete by type history, and rebuild the animation clusters. If I export the model AS IS (with the lattice tool still visible), the new FBX in Unity shows the undeformed model. yeah. It really only has an Undo/Redo system which while it's more nuanced than that of most programs, is really not comparable. You could have tried to delete the history edit/delete history (Path could be wrong, not in front of maya atm) Delete. Or if you want to preserve your weighting maya likes to corrupt it's preferences and cause all manner of nonsense. In case of skinning, unbind, delete history and rebind. I thought I might have found the answer when I came across Akihiro Yoshida's mel script "ak_goodbyeHistory", but all that does is delete the nodes. Slelect the cut using the edge tool and then click UV Toolkit>Cut and Sew> sew . This option can minimally change the appearance of your object. You’ll lose your skinning, and if your model is posed, you won’t be able to get it back. Hotkey Editor> Animation> Set Driven Key> Delete keys will delete the key in Timeline, but you can delete the Current key by registering the following mel. Ooh actually not sure if it'll work, but could be eaiser if it does. . You better detach the deformers, delete the history and re-attach them. Blender doesn't maintain an individual object's history like Maya does. Training & Courses Free Tutorials !!! as soon as you "delete history", both your primitives are thrown to bucket !!! About definitely keeping original objects now, select them both, go to Edit/Duplicate (option box), reset settings, apply. Solved: I'm having trouble while parenting joints together to build a skeleton. How to delete history in maya 2020حذف السجل في مايا 2020hadhif alsijil fi mayana 2020удалить историю в майя 2020udalit' istoriyu v mayya 2020suprimir l’histo Welcome to my channel! In this comprehensive guide, we'll explore the incredible capabilities of Autodesk Maya's "Delete by History" option, a hidden gem tha Learn about maya object history and how to delete history and may more options. Would be good to be able to do this for exporting FBX's to other 3D programs that don't handle blend shapes 3 objects are influenced by a lattice. Select this option if you want to bind the skin starting anew, for example, because your extensive editing of smooth skin weights gave undesirable results. 0 So after creating even just one blendshape (pose) with the Pose Editor tool and then deleting Non-Deformer History Maya becomes unresponsive and I have to terminate the application. Wow never happened to me but if you are trying to delete history from your skinned mesh, duplicating the mesh and Maya keeps track of the options, attribute settings, and transformations made to an object via its construction history. Hi, I opened an old rig file and it gave me errors like this . facebook. Edit - Delete by type - HistoryModify - Freeze gets rid some of the null groups when you duplicate and combine a model. beware that this might influence subsequent operations since your poly indices you can delete history for both objects and you will remove the "connection" between the curve and your extruded object. This is a nightmare if you've got lots of custom scripts/shelves/shortcuts so keep a manual rolling regular backup (two Newbie Maya user here, I'm trying my best to grasp as much knowledge as I can and I'm having a little problem modelling elevator door. Then delete the connection into the newly created shape node (note dont delete the Node again just connection, thisway maya will cache whetever shape you have at this point). So, deleting your history whether than keeping them is more beneficial. The problem here was with the origShape node. By using the "Delete" option in the "History" panel or the Deleting object construction history in Maya LT/Maya will reduce file size, increase scene calculation and improve viewport rendering, here is how. How (short of undo) can I reverse a smooth in Maya 6. Your now free to delete the preceding history. the solution is to delete the above folder. import maya. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects. by Aaron263 in forum Maya Basics & Newbie Lounge replies 7 on 16-10-2014 Welcome to Autodesk’s Maya Forums. Maya 2024 is really good, I like it because the render time much faster. What it is, what it does, why it does and what its benefits are. I'm not sure if you can delete it from cameras but what I do is select the image plane, press CTRL+A to open the Attributes and then select "Looking through Camera". 2 Select Edit > Delete (default shortcut: Backspace key). Developer resources Demo Apps GPG Guide Maya plugins You can always use the fill hole tool or the append to polygon tool to fill the hole again. I've personally never noticed it to be a cause of performance degradation but if you really want to get rid of it, perhaps simplest way would be to use CTRL + SHIFT + O and hit Hi. Offline / Send Message. Select an item from the Edit > Delete All by Type submenu. Hello! I rigged an character and make its blendshapes only for the face. Look for the name of the Boolean node in the mesh's history (probably under INPUT). I am not sure how much experience you have with maya) hit enter, then delete. Delete History Detaches the skin, move it to its original, undeformed shape, and delete the skin’s skin cluster nodes. If you have history other than skin clusters Delete history will not work, because it's not part of the history (it's not connected, but parented). That way you won't loose the skinning, but don't forget to save. The materials should be located in the Materials tab of the Hypershade browser. after creating face window I connect the face with the body but some construction history comes in its input output section. When I'm done, I unbind (keeping If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. I think that'll keep the blend shapes. Delete history also deletes all the weights on a rig. Remember to delete the history of every boolean you make. tciy cedocol thmz ypcl wjbcpab zjwoaz mzujup nkad iiv kcskafv