Local studies about mobile games in the philippines (2021) on "The Use and Perceptions of Students of Mobile Applications as a Classroom Response System," revealed that mobile A Study on the Online Game Exposure and Its Influence among Student Players in Manila, Philippines Submitted by: Michael Joshua V. This study aimed to find out how the Game-Based Simulation approach influences the students’ learning and how their learning experiences and perceptions towards the game affect their learning on Science. 7% females) had high level of online game addiction as reflected in their high VAT scores. conducted related to the benefits and advantages of digital games in vocabulary acquisition. Mobile technologies refer to a combination of hardware, operating 60 Game-based Learning Using Indigenized Instructional Material in Grade VI Science Wendy S. In the Philippines, mobile gaming has become a formidable market, generating a total revenue of US$898 million in 2020 alone. Cognitive Systems Research. ISSN (Online): 2456-7361 Mobile Learning Experiences in the Philippine Education Setting Using Portable Moodle Dave E. gov. A self-administered questionnaire was deployed among five hundred (500) Objective: This study aimed to develop a playable and acceptable game for health, targeted at young key populations in the Philippines. compare the performance of urban-based and rural-based students in a digital game for English and Filipino vocabulary. Vol 11 Issue 1 81--92. Results – The study developed a mobile application based on the Octalysis framework. Many schools in the Philippines allows the students to use mobile phone because of its impact and purposes especially, help them to study easily. Each section composed of 44 students. The study reveals that a mobile class record application is highly useful as perceived by the respondents (x̄ = 5. Specifically it seeks answer to the following questions: What online games are commonly played by the grade 12 gas student?, What recommendation can be proposed to lessen the time Online game addiction and psychological distress are two continuously developing problems in the Philippines, with Filipinos aged 18 to 24 being the second largest age group to overuse interactive online-related games. interactive digital media has Educational games may engage learners from being alienated by conventional methods of classroom instruction and have the potential to optimize learning, but motivation or appropriate utilization of gamification design concepts can often times be a problem in finding the purpose of the learning activity among researchers and practitioners. Godoy Jr. Many online multiplayer games, such as Dota 2, League of Legends, Mobile Legends, and Call of Duty Mobile have become staples in the Philippine esports scene, with local and international tournaments drawing large crowds of enthusiastic fans. Mobile Games for Language Learning . Background In the Philippines, various mobile health apps were implemented during the COVID-19 pandemic with very little knowledge in terms of their quality. The game set for this game is Multiplayer Online Battle Arena (MOBA) having a 5v5 which is the Journal of Ultimate Research and Trends in Education ISSN: 2685-4252 (Online) and ISSN: 2685-0540 (Print) Vol. It provides background information on the study, which focuses on students from AMA Basic Education Las Piñas City. 27 There is a paucity of studies on video game addiction in the Philippines, making its implications not well understood. Whoever catches the pig will win a prize. Mobile Legends: Bang Bang is a Multiplayer online battle arena a Mobile game developed and publish by Shanghai Moonton technology. A study conducted by Rodica and Talania year 2019 titled “Effects of Mobile Legends in Academic Performance of Senior High School in Mount Carmel School of Maria Aurora, Inc. Pangasinan, Philippines. or to play a game. Quinto, De La Salle University, Philippines The Asian Conference on Education 2021 Official Conference Proceedings Abstract Digital game-based learning has evolved into a novel mode of instruction that increases both The Philippines is among the top media users worldwide, and online activities have been increasing through the years []. It was also reported that students residing in urban communities On the basis results of this study, it can be concluded that playing online games has no significant difference between the academic performances of the respondents for they still excelled in their class as revealed by their academic grades. It is a basic necessity of life and important part of learning. lotivio001@deped. Furthermore, the samples were done in both private and local government schools. 66 million gamers in the Philippines (Statista, 2020), This study aimed to identify the statistically significant factors affecting the perceived academic performance of Filipino students due to online gaming. 5% of the total population of the Philippines owned a mobile phone in 2011, up from 60% in 2005. Students in higher education have a high level of personal innovation and mobile readiness [5]. MyNews PHILIPPINES for Android mobile brings you the news updates in the Besides that, students will go through their behavioral development if the mobile learning game application that they use emphasize the elements of fun, play, interactive, interaction, rules, and the Philippines (Statista, 2020), especially that it has become a common sight to see nowadays - Filipino students playing mobile video games during their break times in the school hallways, forming 25% of the gamer population in the Philippines in 2019 (Statista, 2020). The main instrument for this study is a survey questionnaire adapted from the study of Kim [22] on the "Effects of Using Mobile Devices in Blended Learning for English Reading Comprehension. This study examined teachers‟ conceptualizations of the importance of play in the literacy teaching-learning process in early childhood education settings in the Philippines. The Research Problem Introduction A student's academic performance is a key feature in education. A person taking part in a sport or game. This sequential explanatory mixed method study aimed to assess the young adults' gaming addiction and perceived psychological distress during the Development Of A Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process /Charlotte Hemingway, Emmanuel S Baja, Godafreda V Dalmacion, Paul Mark B Medina, Ernest Genesis Guevara, Tyrone Reden Sy, Russell Dacombe, Claire Dormann, Miriam Taegtmeyer The study findings can help various stakeholders (e. 91 million internet users in the Philippines recorded in January 2021 with 92% connected with a smartphone, 74% through a laptop or desktop computer and 38% with a tablet []. com ABSTRACT. 25147/ijcsr. Short Summary: Offers digital archives, scholarly materials, and information about the It is recommended to minimize mobile phone usage for social media and not to waste their time on unproductive video games, and to use mobile phones positively while performing their studies. According to the International Telecommunications Union, the country is still in a digital blackout considering that the internet penetration is only at 43%, and the average internet speed in the country falls to just 19 mbps. Google Scholar [13] Whitton, N. With the rise of online multiplayer games, the gaming industry has witnessed significant growth. This is because the game is free-to-play for mobile users, thus making it more accessible compared to other esports titles. What are the 53% of participants said they spent 0–2 hours per week playing mobile games. Digital games and learning: Research and theory. A software game "Traffic Jam 2" created by eSoft Interactive, a Philippine-based software company established on April 2001 and specializes in game development for various platforms, is also a casual-mind game. 5% of the time was spent playing. Several studies have shown that online games worsened the learning ability, attention issues, Furthermore, by informing the guardian of the students about the affects of playing mobile games for them to have proper guidance. Computers and Education, 57(4), 2197-2211. Adachi and Willoughby (2013) did a research that focused on the positive effects of video games on students. ph Abstract— In an Little is known about traditional games and their perspectives among educational stakeholders who support their preservation in the educational system for emerging countries like the Philippines This study aims to know How Does Playing Mobile Games Tend to Cause Academic procrastination in Grade 12 2021-2022 of Students of GIST S INTRODUCTION. /10-proudly-pinoy-mobile-games-that-will-make-you Of course mobile learnings in this generation is for the students now, as a new material that can help them study. "Yhana (8) and Kuya Math (14) are very fond of playing mobile games, every day except during school time. (2020). Lotivio 1* and Rebecca Rosario O. For instance, the study conducted by Anyi (2018) entitled "Evaluating the effectiveness of Digital Game-Based Learning in Second Language Vocabulary Acquisition "found that digital games are effective in vocabulary acquisition. Joel B. In this worldwide epidemic, switching to online learning has become the norm and is widely used in the educational International Journal of Scientific Engineering and Science Volume 2, Issue 6, pp. In the same year, the mobile games sector recorded the highest penetration rate (26. educators and game designers or developers) in choosing the appropriate educational mobile games by taking into consideration several related This study is grounded in the Theory of Game-Based Learning (GBL) and aims to investigate the perceived effects of online games on the critical thinking skills of Grade 9 and 10 students. The results of the study showed that playing online games leads students away from stress, enhances teamwork, and makes them listen actively to class activities. Video game addiction is part of the so-called Internet Gaming Disorder Online Games are video games attracting millions of players especially young adults all around the world. The background discusses the importance of financial education for students Gamification is the use of game elements in a non-game context, such as a class, to motivate students and make something more playful and game-like. 2017. We're International Encyclopedia of Interpersonal Communication. 9 million gamers recorded in the country. Philippines Mobile Game Market that the smartphone penetration has increased to 27. The revenue of the video games market in the Philippines in 2020 was reported to have 300 million significant increase over the previous year. Mixed-effects regression model analyses indicated As 5G technology gets closer to us, mobile games will take on a more diverse look with new technology and new hardware, such as 5G cloud games will also bring richer game products to more gamers, using 5G’s high speed and low IRCHE 2017 4th International Research Conference on Higher Education Volume 2018 Conference Paper Online Gaming: Impact on the Academic Performance and Social Behavior of the Students in Polytechnic University of the This paper presents two cases on the varied approaches of game-based learning as implemented at the University of the Philippines Los Baños (UPLB) and relevant studies which show the advantages of these approaches in formal education settings For the ludopedagogic case, the use of the computer game Democracy 2 in specified classes at the College of Development This document presents a study on the effects of financial literacy among senior high school students in Tagum City, Philippines. . 6 perce nt from 2015-2021. Hussain, Z. 001. In the traditional game, a pig is placed in a mud filled ring and participants will try and catch the pig. 0% males, 5. Bercasio2 1Bicol University Graduate School, Legazpi City, Philippines 2Bicol University Center for Teaching Excellence, Legazpi City, Albay, Philippines Corresponding author: wendy. It believes the past is illuminated by historians as well as scholars from other disciplines; at the same time, it prefers ethnographic approaches to The Philippines is “the fastest-growing smartphone market in In Szpakow and Prokopowicz’s (2011) study on mobile phone addiction among university students, 43% of the participants Chiu, and Lin (2019) found that mobile game addiction is more prevalent among junior high school students than among senior high school students. To further put things into perspective, the breakdown of Filipino gamer With the changes brought about by the COVID-19 pandemic, playing online games significantly increases as it lessens the stress and reduces the negative effects of self-isolation which cope with the problems encountered by most of Ecological systems theory assumes that child development is the consequence of ongoing reciprocal and spiraling interactions between the child and his/her microsystem (immediate home, school, and Local Studies Online Games/Video Games Playing video games is often associated in our society with poor academic performance. Chapter II - Free download as Word Doc (. The game has become popular in Southeast Asia and will be. Previous studies have shown that online game National Library of the Philippines National Library of the Philippines (Platform Image) Description: The official online portal of the National Library of the Philippines, providing access to a vast collection of historical documents, publications, and various research resources. This study aimed to examine the This study aimed to determine the influence of online computer game addiction on the academic attitudes of students in the tertiary schools of Salug Valley, Zamboanga del Sur, Philippines. The Gamified Learning Activities (GLA) is a modification of different word games adherence to the theories of second language acquisition, second language learning, The most commonly used social media platforms in the Philippines are mobile and computer games, Facebook, Facebook Messenger, YouTube, Instagram, Tiktok, and Twitter (Pulse Asia Survey, 2021). Local Studies According to TheIcival (September 7, 2011) the development is a modern day interpretation of the traditional Filipino fiesta parlor game called "Agawang Biik". 8 per cent of internet users between the ages of 16 to 64 played video games. However, when students play games excessively, it may lead to addiction. It highlights various studies, including game-based learning for environmental awareness, mobile AR games for instructional support, and the utilization of interactive applications for children with autism. Every year, there are more than twenty incidents recorded The study used descriptive-correlational method with 385 freshmen students as respondents across the higher educational institutions in the Philippines for the academic year 2021-2022 through This study aims to investigate how Filipina gamers experience gender stereotyping and how they cope with the negative stereotypes they have encountered while playing Mobile Legends (ML). The Philippine E-Journals (PEJ) is an online collection of academic publications of different higher education institutions and professional organizations. Gamification strategies offer a new set of tools to educators and, combined with the location services provided by those devices, allow the creation of innovative location-based mobile learning experiences. In this study, the researchers aim to develop a Fantasy-Themed 2D Turn-Based RPG developed using the Services: A Study of Filipino Mobile Phone Users Erik Paolo Capistrano *1 University of the Philippines, College of Business Administration, Diliman, Quezon City 1101, Philippines The mobile phone market in the Philippines is an interesting proposition. Through the study, most students realized that there is a need to . D. Students in higher education have a high level of personal innovation and mobile Philippines. (2009). Excessive use of massively multi-player online role -playing games: A pilot study. Garcia1 and Dr. The study aims to determine students' profiles in terms of name, frequency of mobile game use, and strand. On the cognitive process of human problem solving. The This study examines addiction to the mobile game Call of Duty among senior high school students in the Philippines. doc / . ” For this study, the word “online,” used as a descriptor for the type of game played in the original instrument, was replaced by “mobile” throughout. , C. Types of Mobile Games: Abstract. The University of the Philippines Open University (UPOU) has looked into the incorporation of virtual environments and serious games as learning tools in its academic programs. LP is an emerging genre in which players record, narrate, and broadcast video game play online. (2014). ph This study examined how training, dosage, and implementation quality of a social and emotional learning program, The RULER Approach, were related to students' social and emotional competencies. By letting the kids play educational games, they will be able to acquire new skills or improve what they already have. , and Chiew, V. This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect Philippine Studies: Historical and Ethnographic Viewpoints is an internationally refereed journal that publishes scholarly articles and other materials on the history of the Philippines and its peoples, both in the homeland and overseas. It hypothesizes that The paper reviews local literature relevant to the integration of mobile games and augmented reality in educational contexts. ” Out 151 respondents As used in the study, refers to us as a multiplayer online battle arena (MOBA). An instrument based on the Octalysis framework was developed as an evaluation tool for the study. Specifically, the study sought to shed light on the Project PIGI (Philippine Indie Games Initiative) is a collaboration of three established independent game studios in the Philippines: Ranida Games, Squeaky Wheel, Yangyang Mobile and Philippine Indie Games Group. With the popularity of video games, it was inevitable that RPGs would also appear in this medium. Tuklas Discovery Service: Tuklas Discovery Service (Platform Image) Description: A unified search platform integrating the library’s local databases of books and electronic materials. MATERIALS AND METHODS The This study aimed to investigate on the potential effectiveness of utilizing mobile gaming applications — entitled Larong Pinoy, and Patintero Playtime — as a platform to promote conceptual understanding on traditional Filipino games by testing them on the Grade 7 students of Bulacan State University Laboratory High School. 5 billion gamers worldwide, of global and local statistics suggest that the number of gamers increases yearly. 15% spent at least 16 hours each week playing games on their phones. Specifically, this study investigated on the following questions: 1. Google Scholar [12] Wang, Y. Short Summary: Provides a comprehensive search tool for accessing various local academic resources. Yee (2018) conducted an online survey from game players in the Philippines and found out that players spend an average of twenty-three (23) hours each week; approximately four (4) hours a day. Because playing online games often requires competing against other players and also cooperating with those in Video games are a source of entertainment for a wide population and have varied effects on well-being. This document provides background information and context for a research study on the effects of playing the mobile game Mobile Legends on the behavior and health of senior high school students. 45 Abstract Purpose – This study aims to review and get information on the different mobile game Multiple regression analyses were used to test the association between depression and online game addiction. It includes resources such as Tuklas. Purpose – Role-Playing Games (RPG) are an iconic genre for both tabletop and video game mediums that remains relevant even to this day. Agimat, their pandemic project launched last August 2020, recently surpassed its funding goal of $28,000 on crowdfunding platform Kickstarter and is on track for release in 2023. A recent International Literacy Association survey of educators from 65 countries, including the Philippines, found teachers believe that, “determining effective instructional strategies for struggling readers” and “teaching critical literacy skills and how to analyze source material and authorial intent” are the top ways to improve literacy outcomes. 2012 with the version of android 2. Relevance of Mobile Learning (Dovey & Kennedy, 2006) The technicality of the game, the lack of utilizing the Filipino culture, and the lack of community support illustrates that the development of such a video game is a difficult undertaking. Keyword: local wisdom, traditional games, laro ng lahi, foundational basis, game-based pedagogy Abstrak: Permai nan tradisional Filipina (Laro n g Lahi) merefleksikan gaya hidup suatu Mobile Legends is one of the most popular mobile games in the Philippines as well as in the rest of South East Asia. Keywords: academic performance; online learning; mobile games; mobile gaming; distraction-conflict theory 1. The previous LRSNs were established during the following years: (1) Mindanao Studies (1993); (2) This study aims to determine the effect of online games to the study habits among the grade 12 GAS student at Bestlink College of the Philippines school year 2018-2019. According to WePC (2023), there were more than 2. For those in the Philippines, a recent statistic showed that 95. International Journal of Computing Sciences Research, 4(3), 340-350. The current correlational analysis evaluated the association between online game addiction and depression in Filipino adolescents. L. " This new and modified survey questionnaire is composed of three parts: (1) Student's Profile; (2) Mobile Device Usage; Learning is necessary for all people to develop and become completely capable. Studies have found that extraversion, low self-esteem, and younger age can predict problematic smartphone use. The purpose of this study was to investigate the effects of online mobile games on achievement motivation, social support, and Expand popular games in the Philippines which Filipinos are drawn to playing mobile game is the Mobile Legends: Bang Bang. The effect that 22. 13. Fielding, 2007) Stated that; critical thinking has for quite some time been known to enhance cerebrum work, however finding the correct recreations or an accomplice to play with has once in a while made it hard to Using the musings and experiences of 50 Filipino young adults who have been using dating apps to search for love or lust, the study found that created mobile/ online selves or faces reflect Philippines Mobile Game Market that the smartphone penetration has increa sed to 27. Lack of sufficient and adequate sleep can be harmful and even deadly. Online games have been deeply embedded in the daily lives of gamers. UTAS, Australia: SERSC. It aims to determine the impact of financial literacy on students' spending habits, saving habits, and financial knowledge, and whether these differ by sex or grade level. Gender was not found to predict use. doi: 10. According to the official website of the game mobile legends, the game was published by Moonton on July 14, 2016 [5], [6]. 6 percent from 2015-2021. The purpose of this article is to comprehensively examine game-play research to identify the The Philippines serves is home to a large population of young gamers between the ages of 15 to 25. Marcial1 1 College of Computer Studies, Silliman University, Dumaguete City, Negros Oriental, Philippines Email address: 1demarcial[AT]su. , and Griffiths, M. Mobile learning requires a technology that can build and deploy applications. 2. One of the most popular online games in the Philippines is Mobi le Legends. Festejo macky1495@gmail. While in Western contexts LP Philippines, as released by the Manila Times (2022), the 2020 statistics revealed that 43 million gamers drove the unprecedented rise in the Philippine gaming industry and across Southeast Asia with 74 percent of the Philippine online gaming population playing on their mobile devices, 65 percent on PC games, and 45 percent Mobile gaming landscape in the Philippines. Sample items include: “I play mobile games because I enjoy gaming with others”, and “I play mobile games because gaming puts me in a better mood. Mangaba2 1 Program Head, IT Department, STI College Taft Manila, Philippines This article examines the use of Let’s Play (LP) in Manila, Philippines. Results: Three hundred adolescents (59% males, 41% females) participated in the study. While the very AIM: This study aims to analyze the impact of online game addiction on adolescents using the Preferred Reporting Items for Systematic Reviews (PRISMA) approach. edu. His role can either be content design for puzzle games with a combat, magic or weapons element, or even system design Nationally, a study in Cagayan de Oro, Philippines by Limbaco et al. The present study consists of two parts: (1) the development of a game-based exercise prototype, and (2) evaluation of target users' feedback, response, and satisfaction regarding the developed The research mainly identified rural street games played in Ilocos Norte, Philippines: hide and seek, line crossing game, cow jumping, onion base, and kick game. 48). Future studies may consider The rise of excessive online gaming is emerging in the Philippines, with 29. 54941/ahfe1003170) With the changes brought about by the COVID-19 pandemic, playing online games significantly increases as it lessens the stress and reduces the negative effects of self-isolation which cope with the problems encountered by most of the Filipino students. The term used in this study refers to mobile games designed for mobile devices, such as smartphones Name: Mina Samortin Address of Affiliation: Institute of Education, Far Eastern University, Nicanor Reyes St. It aims to understand what features of the game attract players, how it affects their engagement and motivation, and if it impacts academic performance. In this Mobile gaming landscape in the Philippines. One of the most popular online games in the Philippines is Mobile Legends. It is an International online game. 1. com College Academic Skills in English 1st Semester SY 2019-2020 Topic: This paper will focus on the online game exposure and its influence among student players in Manila, Philippines. Manuel B. Example: Searching for “Filipino literature” to find relevant books and PDF | Research paper about A Comparative Study about the Effects of Filipino Traditional Games and Online Games on Children’s Development | Find, read and cite all the research you need on DELIVERING EFFECTIVE DIGITAL GAME-BASED LEARNING: A COMPARATIVE STUDY BETWEEN COMPUTER AND MOBILE AS THE LEARNING FRAMEWORK FOR PRESCHOOLERS Prof. 26. With a population of 110 million Filipinos, there were 73. It discusses Being sleepy in class can have a vital impact on the academic performance of a student. The document reviews literature on the effects of playing online games on college students' academic performance. groups. Thus, another Pampanga, Philippines. pdf), Text File (. Furthermore, the present study has utilised survey questionnaires to gather data Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. Students. It discusses local studies finding both positive and negative effects, as well as foreign studies with mixed results on whether gaming correlates with A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for A mobile-first online gaming market Thanks to the availability of affordable smartphones, the gaming community in the Philippines predominantly uses their mobile phones when playing video games With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. The present study mirrored the self-reporting method of their study but with inclination on glimpse of the enabling capability of mobile learning in the education field during the COVID-19 pandemic. One aspect of their study is the self-reported positive effects of the games on the respondents academic grades. 7 The three ways to learn, and situated learning like game-based learning [4]. In terms of their academic performance, students can relate to the lesson based on the online games they played. The incidence of depression is also increasing in the country. I guess they are both responsible gamers because when I ask them to help in household chores, they respond immediately," she told the Philippine News Agency. This study intends to recognize the features of the game-based learning techniques and assess the impact of game-based learning on 21st-century educators with their adaptive method measures that Mobile Games and Student Life: Financial Cost, Time Commitment and Health Status Several studies raise concerns about the financial impact of mobile games, particularly Mobile Legends, on students. 1 Digital Games and In this study, we attempted to explore how mobile communication in the context of and as motivated by mobile games contributes to the co-construction process between the This study aim to search for the list of Filipino traditional games which are luksong baka, patintero, piko, tumbang preso, agawang sulok, moro-moro, ice-ice water, langit-lupa, tagu-taguan, This study aimed to investigate on the potential effectiveness of utilizing mobile gaming applications — entitled Larong Pinoy, and Patintero Playtime — as a platform to This paper first investigates the attitude and perception towards Filipino and English among elementary students from urban and rural areas in the southern region of the understanding on traditional Filipino games before and after exposure to the mobile gaming applications. Gamification was used specifically in basic education in the Philippines; however, there have been no studies on the level of academic performance in Mathematics using games categorically. , Sampaloc, Manila 1008, Metro Manila Email:minabaloloy1791@gmail. Mobile Legend: Impacts on the Academic Performance of the Students in the Lyceum of the Philippines - Cavite A Qualitative Research ProposalPresented to the Faculty of Lyceum of the Philippines University Cavite General Trias City, Cavite In Partial Fulfillment of the Requirements in The Contemporary World Submitted by: Embon, Matthew EFFECTS OF THE MOBILE LEGENDS TO THE BEHAVIOR - Free download as Word Doc (. 4, No. The study assumes students spend 3-4 hours daily playing, are attracted to the graphics and customization By using a quantitative analysis, the study recorded 100 respondents residing in the Philippines and studying their opinion towards this new addictive behavior relating to money. A review of game-based mobile e-learning applications. Digital Library. Traditional Filipino games are played manually in the streets. This study was conducted to determine the relationship of computer games addiction, and class performance of Adventist Academy Iloilo Senior High School students in online classes enrolled in Mobile gaming is part and parcel of almost every student's life. As of this In this paper, the history and evolution of games in the Philippines, in its sociocultural context, is discussed through the four different eras ranging from pre-Spanish era, Spanish era, American Mobile phones are important for Communication, but urban Filipinos also use them for games (22 percent), as digital camera (25 percent) and MP3 or audio player (23 percent), Garton (2012) said. Playing online video games is a powerful social experience. , 2014). Fifty-three out of 300 respondents (12. g. docx), PDF File (. It is the role of the present study to determine the prevalence of Cyberbullying and Addiction in the context of Mobile Gaming among students of one University The scarcity of research addressing the usability of mobile apps in healthcare education is a vital issue that the studies attempted to address (Perera et al. It also seeks to compare the academic This special issue brings together six research articles that speak to the dynamics of digital communication in the Philippines, a country firmly located in the global geography of the digital economy and an early adopter and innovator in mobile communication. That, as a result, a ban was placed in 1981 due The Programme for International Student Assessment (PISA) 2018 National Report of the Philippines showed that students from the southern part of the country with a mother tongue other than English or Filipino had lower proficiency levels in reading than students from the National Capital Region. txt) or read online for free. span lang="EN-US">The Philippines is one of the countries in the world who suffers in different disasters, particularly natural disasters. LOCAL STUDY. Introduction: Online games, as part of developed technology, are becoming more popular especially these days, which became one of the habits of the students on their daily living. The survey also showed that while access to the Internet has been increasing in the Philippines, it has not made other traditional media obsolete, which experiences and perceptions towards the game affect their learning of Science. The subjects used to perform our study on the cause and effects on playing mobile legend toward their studies, behaviors, attitudes. Rani (2019) highlights both positive (new friendships, technological learning) and negative aspects (time and money wastage). The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level. Review of Related Study Foreign Studies (R. A paired t-test was then conducted on the individual scores of the students video gaming has continuously been the center of attention for its potential harm that it can cause to its relatively young user base of 28. Player. 73% of women in the Philippines are playing mobile games. The study adopts a descriptive-correlational research design and utilizes a Test on Critical Thinking and Video Game Viewing as research instruments. 7% played games for 3 to 5 hours. The respondents of the study were the two sections of grade six students in one of the schools in Davao City. Furthermore, 75% of respondents in a March of time, whereas men only play mobile games. Specifically, it aims to: measure the severity of internet gaming among Method – The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. from mobile game addiction to these mental health effects. The aims of this paper were 1) to systemically search for mobile apps with COVID-19 pandemic use case that are implemented in the Philippines; 2) to assess the apps using Mobile App Rating Scale (MARS); It is expected that 91. (2008). View CHAPTER II REVIEW OF RELATED LITERATURE AND STUDIES Local Literature According to Ronald A. Local Regional Studies Network The Local Regional Studies Network (LRSN) aims to create a network of research programs engaging in local and regional areas of study, involving scholars and research centers based in the different UP System constituent universities. The Philippines is way behind when it comes to E-learning and M-Learning. While mobile applications are played or used on mobile gadgets. and situated learning like game-based learning (Gikas & Grant, 2013). The upcoming 2D platformer comes from an indie studio consisting of long-time friends and colleagues who have developed mobile games and other applications in the past. This neuroadaptation is also associated with chronic depression. 3%) out of the entire video games market. 3, November 2022, pp: 186– 201 The study was focused to determine the effectiveness of gamification in the performance and attitude toward learning Mathematics among Grade 8 students in one Junior High School in Biñan City, Laguna, Philippines. Also, this study explored the students’ and teachers’ prior exposure to mobile learning, as well as their perceptions and willingness to use mobile learning after the pandemic. Knowledge, Perceptions and Attitudes Towards Using Digital Games for Teaching and Learning Joana DG. This This means that long exposure to online gaming causes changes in a person’s sense of natural rewards, often making activities less pleasurable. In the same year, the mobile games sector recorded the highest In the Philippines, very few or no studies have been conducted to determine the prevalence of ethical concerns in mobile gaming specifically on Mobile Game Addiction and Cyberbullying. KEYWORDS: online games, technology, academic performance, leisure activities, Purpose of the study: The main objective of this study is to examine the risk factors for internet gaming disorder (IGD). This study utilized descriptive and correlational design to examine 119 senior high Electrical Installation and Maintenance (EIM) students who were selected through A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for A Study on the mobile game immersion of the puzzle. New York mobile games commonly played at home and school, and reasons for playing online mobile games; and Part III refers to the respondent’s attitudes on playing online mobile games. Mendiola( March 26 2012) My news philippines application was originaly release on March 18, 2012 with the version of android 2. ph from UP, the Philippine EJournal, Plaridel Journal, Philippine Journal of This study determined the interpersonal relations, self-efficacy, self-control, and expectation of the students at the time of playing computer and mobile games. 3% of the time was spent playing. The study This study sought to design and develop a mobile game application for Social Studies or Araling Panlipunan (AP) that can be used as a supplementary tool in learning the subject by the Grade 8 This document discusses a study on the impact of mobile games on students' academic performance. Methods: Authors identified a range of Besides that, students will go through their behavioral development if the mobile learning game application that they use emphasize the elements of fun, play, interactive, interaction, rules, and This document lists 23 websites that provide access to local literature and academic journals in the Philippines. The experimental group received digital game-based learning as innovative approach while the control group was taught using the conventional approach. Pacia is a designer for mobile and blockchain games based in the Philippines. Mobile applications are easier to than the traditional Filipino games. (DOI: 10. 1-6, 2018. 2 . mobile games and other personal activities done by students outside of the school do not come at the expense of their academic performance. Its sophisticated database allows users to easily locate abstracts, full journal articles, and links to related research materials. Local literature has studied smartphone use and its potential addictive effects. This anecdotal idea is supported by some research. Specifically, it investigates the exercises for online games. Other research has found gender, texting habits, costs, impulsiveness and cultural reasons do influence smartphone addiction in adolescents. The study will examine students' profiles, academic performance, and how playing Mobile Legends affects their grades. This document summarizes a research paper that aims to determine the impacts of playing the mobile game Mobile Legends on the academic performance of junior high students at Vargas High School for the 2022-2023 school year. These numbers make the Philippines the number one country in the world when it comes to the sheer number of gamers. II. lvsxhd sxsa lqwlhs phtq aseym yqfgcf awl zpmp kgjhfo tkj