Glfw set title The function to set the error callback is one of the few GLFW functions that may be called before initialization, which lets All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. Example: GLFWwindow* window; glfwSetWindowSizeCallback(window, window_size_callback); // Set the to callback function name void window_size_callback(GLFWwindow* window, int width, int height) { // What to do } Do notice 因此,在C ++中使用GLFW库创建了一个窗口,该库也创建了一个OpenGL上下文。在那之后,我决定给这个窗口添加一个图标。有两个选项,使用STB或SOIL来加载图标。我选择了机顶盒镜像。我下载了它并将其添加到我的项目中。一切正常,没有错误,但由于某种原因,我的图标没有出现。似乎我指出的路径 glfw Create Window (width, height, title, monitor, share): GLFWwindow This function creates a window and its associated OpenGL or OpenGL ES context. GLFW_CONTEXT_RELEASE_BEHAVIOR indicates the release used by the context. X11: The class part of the WM_CLASS window property will by default be set to the window title passed to this function. The GLFW_CONTEXT_ROBUSTNESS attribute indicates the robustness strategy used by the context. All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. #define DWMWA_BORDER_COLOR 34 #define A new key action, GLFW_REPEAT, has been added to allow the key callback to distinguish an initial key press from a repeat. For more information about how to use this file, see Including the GLFW header file. I want to create an OpenGL ES application for desktop (yes, ES). e. desktop file for the application. I wanted to change some of the window properties such as being able to toggle the title bar on and off, remove the SysMenu controls or just the sizing The issue does not lie within GLFW but within the compiler. f / delta << std::endl; render(); glfwSwapBuffers(window); } with VSync enabled: glfwSwapInterval(1); but the output Do you want it to only work on Windows? This seems like a lot of work to go to, converting the bitmap file into a pixel array and then telling glfw to convert the pixel array back into an icon file so it can tell Windows to load the icon file. Here is a sample from my game engine made using glad and glfw it uses the windows api to find to screen resolution and then centers the window accordingly. The main issue I thought about is that, since the current implementation of glfw3 in emscripten supports only 1 window (= 1 canvas), every single piece of code out there, calls glfwCreateWindow with some window name, not a canvas selector, so it would be hard to Gets the last-reported state of the given mouse button for the window. ; On Wayland without xdg-decoration support, it draws a very When initial width and height matches my monitor's width and height, GLFW makes the window full screen and undecorated, but I don't want that. I implemented the 2 windows as follows: the main thread creates 2 windows and sets up GLFW. A full screen window isn’t simply as window with a width and height equal to the screen’s, as I can attest from calling glfwCreateWindow with my screen width and height. I’ve got an application that uses GLFW to open a fullscreen-able OpenGL window. t. This is not a major issue, but solving it will help me understand the interaction between I am using GLFW for a game, and I have a function which allows me to set the window title. – glfwSetWindowTitle(pWindow, ss. 7 on Windows 10 to create my OpenGL window and context. Set the GLFW_X11_CLASS_NAME and GLFW_X11_INSTANCE_NAME window hints to override this. That makes windows overlap, and title bars end up off screen. Then I create a thread. Modern Nvidia and Intel drivers support creation of OpenGL ES context Back-ends: imgui_impl_opengl3. The --no-loader option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers, one that automatically uses the selected context creation API, and glad can call this instead of having to implement its own. #mouse_button_callback=(func) ⇒ Object When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. There were 2 options, use either STB or SOIL to You could specify a window without a title (i. The new callback, or NULL to remove the currently set callback. I read the In 3. Returns the previously set Cursor or None if no cursor was set. There needs to be a hint to tell GLFW to The --no-loader option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers, one that automatically uses the selected context creation API, and glad can call this instead of having to implement its own. [in You can change window title bar color / behaviour with DWMAPI's DwmSetWindowAttribute function in Win32. nullptr, 0, 0, m_width, m_height, GLFW_DONT_CARE); // I set the position to 0,0 in the 3rd and 4th parameter glViewport(0, 0, m_width, m GLFW version: latest from github Using Cocos2d-X on Windows 10 Hello everyone, tldr: What is a proper way to create a Windowed Fullscreen (Borderless Fullscreen) window? So far, I have no problem creating both Fullscreen and Windowed mode windows. If this information was not specified when the program was started, GLFW behaves as if this hint was set to GLFW_FALSE. If I choose to use this decoration here are the problems : If Now i think that setting position of the frame is the right behavior of the function and nothing must be changed. dll thread. You can still use Vulkan for off-screen rendering and compute work. VS2017中使用GLFW + GLAD来配置使用OpenGL。 Do not assume that callbacks you set will only be called in response to event processing functions like this one. Hi, I have add an icon to my GLFW window, the icon appear in the window title, but under Windows it does not appear in the Windows bar : I simply add the following in a . CURSOR_DISABLED) # Get the actual buffer size of the window # This is important for some displays like Apple's Retina as reported window sizes are virtual self. HI @Rafal,. You can set a new UTF-8 Callback functions must be set, so GLFW knows to call them. GLFW now supports the creation of OpenGL ES contexts, by setting the GLFW_CLIENT_API window hint to GLFW_OPENGL_ES_API, where creation of such contexts are supported. Or if you prefer SDL2 you can set the "SDL_WINDOW_BORDERLESS" flag. If the numerator and denominator is set to GLFW_DONT_CARE then the aspect ratio limit is disabled. Do this may require the change of _GLFWwndconfig structure, or just simple warp the conversion of wchar_t* to const char* then call the former function. Normally in Windows, you just set the icon resource when you create the window class. You can set a UTF-8 encoded window title with glfwSetWindowTitle. Like written in the title, im tryng to make a custom title bar. Note that GLFW does not implement OpenGL ES, so your driver must provide support in a way usable by GLFW. Including the Vulkan header file. c_str() ); } This can be set before creation with the GLFW_RESIZABLE window hint or after with glfwSetWindowAttrib. x. Most of the options controlling how the window and its context should be created are specified with window hints . These can be used alongside your own UI to provide drag and resizing. 04 and the window background is always black, no matter Hi, I am using GLFW to do Vulkan rendering, and I was wondering if using Wayland is possible with GLFW actually. The functions are in a different header and macros are used to indicate the window system, so to [Win32] Bugfix: glfwCreateWindow activated window even with GLFW_FOCUSED hint set to false (#1179,#1180) [Win32] Bugfix: The keypad equals key was reported as GLFW_KEY_UNKNOWN (#1315,#1316) [Win32] Bugfix: A title bar would be drawn over undecorated windows in some circumstances (#1383). If I am not wrong, this is not a fullscreen window but borderless window, right ? The documentation says that we can not move(set position) fullscreen window. spawn385 wrote on Wednesday, December 28, 2011: Hi, I’m a new glfw user and I don’t understand why the window title doesn’t change because I call glfwSetWindowTitle(). here is an example of code that I tried to use to change the color of the window. Code; but it is pretty hard to add some decorations like window shadow. If minwidth or minheight are None, no minimum size is enforced. See the glad documentation for details. To have GLFW include the Vulkan header, define GLFW_INCLUDE_VULKAN before including the GLFW header. GLFWwindow. png"); glfwSetWindowIcon(window, 2, images); The problem here is load_icon does not exist. when i ported it to glfw it no longer works. Documentation for glfw-n-api. glfwSetWindowTitle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。 Creating a window with GLFW3 is done using glfwCreateWindow:. You can select the OpenGL profile by setting the GLFW_OPENGL_PROFILE hint. Load 7 more related questions Show fewer related questions Sorted by: Reset to GLFW 3 Bindings for MATLAB. GLFWwindow* glfwCreateWindow ( int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share ) Complete, cross-platform, managed wrapper around the GLFW library for creating native windows with an OpenGL context. constexpr float MAX_FPS = 60. The main problem is when I go into fullscreen mode, I momentarily see the window mid-transition to fullscreen (I can briefly see a windows 7 style title bar, random glitches, etc). 0. This is due to how event processing is designed on those platforms. Can't display 'ä' in GLFW window title. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. str(). Using the library GLFW from C, how could I keep the window width from going lower than 20 pixels across, or 10. Now, I would like to use it with qt widgets. To request a stereo rendering capable namely the window title, window size, and window position. I am trying to tile multiple windows, and am running into the issue that the window position and window size setters seem to set the size and position of the drawable area, not of the whole window (so taking window borders and other decorations into account). However, on my friend’s computer, running OSX 10. Add the generated Not sure if GLFW needs to change anything, but leaving this just for future reference. GLFW doesn’t use GTK+ to draw its title bar, as this would be an extremely heavy dependency. I am creating my own window resizing logic because I have the GLFW_DECORATED hint set to false as I am creating my own title bar also. Commented Apr 4, 2020 at 8:40. I want to do the same thing in GLFW but I couldn’t find any resources. You can resize and move an undecorated window using glfwGetWindowSize and glfwSetWindowPos. 在下文中一共展示了glfw. If you have a strong use case where a get would be useful, add an issue to GLFW on github. It doesnt seem to work. The supported attributes are GLFW_DECORATED, GLFW_RESIZABLE, GLFW_FLOATING, GLFW_AUTO_ICONIFY and In GLFW you can set a window hint to be "GLFW_DECORATED" as 'false' and it won't display them. If you wish to set an initial window position you should create a hidden window (using glfwWindowHint and GLFW_VISIBLE), set its position and then show it. I found the contents is blocked ,When i press and hold the title bar with the mouse. This can be used to override the user's attempt to close the window, or to signal that it should be closed. The change is not much, but it lift the weight for user. i find this question in past 5 years ago, Support for resizing undecorated window · Issue #990 · glfw/glfw · GitHub but this pr don’t merge to master branch. Your question is a little open-ended, and I think you would be better off following an online tutorial such as the one here: LearnOpenGL - Hello Window The instance part will use the contents of the RESOURCE_NAME environment variable, if present and not empty, or fall back to the window title. glfw Set Framebuffer Size Callback (window, callback): GLFWframebuffersizefun This function sets the framebuffer resize callback of the specified window, which is called when the framebuffer of the specified window is resized. - ForeverZer0/glfw-net I’m using glfwSetWindowPosCallback() to get notified when a window is moved, but what if I’m just holding the window bar? I’m asking this because the rendering stops even when just holding the window bar (My render loop waits at glfwPollEvents() until I stop holding), but this messes up with my Frame-Independent rendering, because I don’t know when I The following are 5 code examples of glfw. set_key_callback方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。 Documentation for glfw-n-api. glfwInit(); glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); GLFWwindow * window = glfwCreateWind GLFW_WIN32_SHOWDEFAULT specifies whether to show the window the way specified in the program's STARTUPINFO when it is shown for the first time. fromage January 3, 2021, 8:49pm 1. c, line 130. This works fine if not initially setting GLFW_VISIBLE hint to GLFW GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share) Creates a window and its associated context. 2 How to Pass Unicode Arguments to G++? 1 Using SetConsoleTitleW(LPCWSTR) to set the console title, but console title resulting in random UNICODE characters. kernyster wrote on Sunday, February 14, 2010: It would be nice if title could be set before window creation. Notifications You must be signed in to change notification settings; Fork 5. What does that method look like? How do I create a GLFW_WIN32_SHOWDEFAULT specifies whether to show the window the way specified in the program's STARTUPINFO when it is shown for the first time. It doesn't really set the window title per se. You can set a new UTF-8 encoded window title with @ref glfwSetWindowTitle. Possible values are one of All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. Add the generated Hi all. c) on window, but save window frame and other effects? glfw / glfw Public. I am using GLFW 3. I’m not that experienced in C++ so any help would be greatly So with created a window in C ++ using the GLFW library which also creates an OpenGL context. Unless the time has been set using glfwSetTime it measures time elapsed since GLFW was initialized. I am working on libdecoration, a project originated by Jonas Ådahl. It's cross-platform, fast, and includes a CG Math Library, Model Loading, Texture Loading, Native Buffer Support, and a Vector Graphics Rendering API. GLFW Dark Theme Titlebar. CURSOR, glfw. When I try to create a window using this code: #define GLFW_INCLUDE_ES3 #include <GLFW/glfw3. @remark @wayland Compositors should implement the xdg-decoration protocol for GLFW to The --no-loader option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers, one that automatically uses the selected context creation API, and glad can call this instead of having to implement its own. Encodings are handled by the major compilers as follows: Good guy clang assumes that every file is encoded in UTF-8; Trusty gcc checks the system's settings 1 and falls back on UTF-8, when it fails to determine one. This function sets the position, in screen coordinates, of the upper-left corner of the client area of the window. I tried to move this borderless window by using Thanks elmindreda, I can confirm that by running glfwWindowHintString(GLFW_X11_CLASS_NAME, "icon"); before glfwCreateWindow() I can set the WM_CLASS name to be “icon” which is then different from the window title, and by writing StartupWMClass=icon in the desktop entry I can set the icon. Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint to change this behavior for all newly created Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share) Creates a window and its associated context. Is it possible to remove title bar (with title and control buttons like close e. 2 (provided by an Ubuntu package). set_input_mode(self. as GLFW will try other means of detecting the profile when no bits are set. The aspect ratio is applied immediately to a windowed mode window and may cause it to be resized. For an example of this see the Dear This is how it works in GLFW 3. (int width, int height, const char *title, GLFWmonitor As you can see, it doesn't differ (nearly at all) from the original sample code for GLFW and OpenGL 3 given in the ImGui samples, apart from my unsuccessful attempt to limit the refresh rate using the glfwWindowHint(GLFW_REFRESH_RATE, 60), which I learned only affects the window in fullscreen mode. 1 context in my computer, but it always create a greater version. Previously I used Electron. It spawns with a title bar and the typical red, yellow, green, OSX buttons. With glfwSwapInterval(0) the application can run at any rate,and should run faster than with glfwSwapInterval(1). While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function glfw. I'm on Ubuntu 20. Green successfully fullscreens the window and the title bar hides, as it should. The thing is that I don't know how to use glfwSetWindowUserPointer in LWJGL. ico" Is it a know problem ? Thanks fo glfw Set Window Close Callback (window, callback): GLFWwindowclosefun This function sets the close callback of the specified window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar. c_str()); nbFrames = 0; lastTime = currentTime; Just a note, cout << 1000. Added glfwGetWindowTitle function for querying window title (#1448,#1909,#2482) Added glfwInitVulkanLoader for using a non-default Vulkan loader (#1374,#1890) [X11] Bugfix: Window size limits were ignored if the minimum or maximum size was set to GLFW_DONT_CARE (#805) [X11 I'm trying to make a Window class to abstract all the GLFW stuff. have the main thread initialize GLFW, create the window/context, create a thread-safe event queue; create a rendering thread; loop in the main thread around glfwWaitEvents and check an atomic variable if the rendering thread set it to signal it had quit; To request an accumulator buffer, set the GLFW_ACCUM_x_BITS targets to values greater than zero (usually eight or sixteen bits per component). Then i found the docs written by this: “On some platforms, a window move, resize or menu operation will cause event processing to block. title, monitor, None) if not self. Sets the title of the window. 1\src\window. Instead, it has two modes: On X11 or on Wayland when the xdg-decoration protocol is supported, it lets the compositor draw the decorations, and GLFW has absolutely no say in the colours used to draw them. the frame iamwhosiam wrote on Tuesday, June 10, 2014: i don’t know where else to go with this question, but this following code successfully locked the frame rate in sdl. so as to change the title only once per second. This program uses the core profile as that is the only profile Hi there, I’m new to GLFW, and I’m having problems getting started. f; while (!glfwWindowShouldClose(window)) { float Window title. buffer_width, self self. 3k; Star 13. Usage: glfwSetWindowSizeLimits(window, 200, 200, 400, 400 I’m using the latest GLFW, on Windows 10. Possible values are one of X11: The class part of the WM_CLASS window property will by default be set to the window title passed to this function. This way I’m getting the refresh rate as FPS (whereas with only 1 thread I got refresh rate/2 markspeir wrote on Saturday, July 06, 2013: I’ve searched, but I can find no examples or any documentation on how to create a full screen window. This function sets the value of the close flag of the specified window. Possible values are one of I've currently have written a simple window class using glfw and pyopengl. struct GLFWwindow GLFWwindow. c_str(), glfwGetPrimaryMonitor(), nullptr); The following game loop ensures that the rate of updating and rendering will be limited to a MAX_FPS (60 in your case). 3. It’s kinda weird Anyway if someone wanna help that would be This function sets the position, in screen coordinates, of the upper-left corner of the client area of the window. // PROBLEM WITH INCREASING MEMORY USAGE void WindowSystem::setTitle( const string & title ) { glfwSetWindowTitle( window, title. You can use glfwGetPrimaryMonitor() to get a monitor handle and pass it into glfwCreateWindow() as follows:. I didn’t design the API, but my assumption would be that since the user of the GLFW API sets the window title the user of the API would therefore already know (and have) the window title, so there’s no need for an extra API function to get it. Hey guys, I trying to build a cross-platform desktop app using GLFW, OpenGL and C++. glfwSetWindowIcon(GLFWwindow * window, int count, const GLFWimage * images) I think the first two parameters are clear and there is the third, GLFWimage which is a structure with fields int width, int height, unsigned char * pixels but its your task to provide data for it, GLFW does not give you functions to load your images but there are several libraries which Hello everyone, let me know if you guys have any questions in the comments, I will do my best to answer them. rc file: GLFW_ICON ICON "icon. Is there a way with GLFW to create a window that doesn’t have the title bar and borders? Thanks. The resolution of the timer is system dependent, but is usually on the Main problem occurs after debbuging which in my case says Assertion failed: title != NULL, file c:\users\stabberknight906\documents\opengl\src\glfw-3. This function sets the window title, encoded as UTF-8, of the specified window. glfw Set Window Focus Callback (window, callback): GLFWwindowfocusfun This function sets the focus callback of the specified window, which is called when the window gains or loses input focus. In Electron, there is an option to remove the titlebar but keep the native window buttons (the close, minimize, restore buttons). 在下文中一共展示了GLFW. This function and glfwSetTime are helper functions on top of glfwGetTimerFrequency and glfwGetTimerValue. I am developing an application that may have to work with old systems, so I am trying to create an OpenGL 2. GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share) Creates a window and its associated context. It was easy enough and straight forward. Hi there, I run the Examples of boing project in the GLFW. I've used the function before, but in C++. Apologies - I linked to the required documentation but there’s a fair amount there so I’ll summarise: During window creation GLFW sets the res_name and res_class properties to the title parameter of the call to glfwCreateWindow function, unless the environment variable RESOURCE_NAME is set, or the window hints GLFW_X11_CLASS_NAME or Create Games and Graphics with PHP and OpenGL: PHP-GLFW brings dynamic 2D and 3D application capabilities to PHP. Source pub fn set_icon_from_pixels(&mut self, images: I’m implementing a UI library, but i want to draw my title bar, i find glfw don’t support undecorated resizeable window, if i use undecorated window, i could not resize my window. You don't need it for the window Ah okay thank you! Another question, not related to this: If I create a fullscreen window like this on ubuntu: GLFWvidmode const *const mode = glfwGetVideoMode Window title. Possible values are one of hi, I’m trying to fix a problem that I can’t find on google or on other platforms, I would like to change the color of the window borders in this case (red) using the api called ‘dwmapi’ I’ve tried many methods but I can’t doing it works. Note that the window isn't actually closed , so you are expected to monitor this flag and either destroy the window or give some kind of feedback to the user. 直接上代码,glfw_window. Add the generated Welcome to the GLFW forum. On most machines, the window is fine. 0/double(nbFrames) << endl; wouldn't give you "frame Window title. If you set title after window creation I'm using GLFW 3. I have a standard installation of GLFW 3. I do not know why FRAPS would change the frame rate. Unfortunately things like context creation and all the drawing was created using glfw and pyopengl. 2. sln. window, glfw. I would first try running some of the GLFW tests and examples by cloning and compiling the GitHub repository: GitHub - glfw/glfw: A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input. And after that I decided to add an icon to this window. This is the same information as the Run option in the shortcut properties window. First time posting here. Hi, I’m working on an engine and i am stuck on a issue in my code I’ve attempted the following code: Window title. A new key action, GLFW_REPEAT, has been added to allow the key callback to distinguish an initial key press from a repeat. mvoud January 17, 2024, 7:17pm 1. Like the picture below. I've discovered that QGLWidget provides 3 functions to reimplement: paintGL, resizeGL, initializeGL. Window title. Khronos Forums GLFW window without title bar and borders? OpenGL. set_key_callback(). To request auxiliary buffers, set the GLFW_AUX_BUFFERS target to a value greater than zero. When resizing from the corner (ie setting the width and height at the same time) I get a memory read violation from the nvoglv64. But I was wrong in my The thought of using the canvas selector as the window name definitely crossed my mind. The window whose callback to set. My Issue/Question: I'm wondering if it is possible to replace the "default window title bar" with a custom ImGui title bar that still supports all the functionality from the windows title bar including dragging the entire application. Parameters [in] window: The window whose title to change. If it fails it will return NULL and GLFW will not be able to create Vulkan window surfaces. more. 3k. Then you can have an area at the top where if you hover it, hold down the mouse button and drag it, it adds the mouse pos drag delta to the window pos as long as it's not maximized. Now I have found a Window title. . x, you specify which monitor you want to use for fullscreen instead of the flag in 2. GLFW_WINDOW means "create a window` as opposed to GLFW_FULLSCREEN. I'm trying to change the background color in a window generated by OpenGL/GLFW and I'm using a similar code than the one in the GLFW docs. Actually opening a window (I am using Gnome Shell), will provide a plain white decoration around the window. This is interesting since GLFW uses the xdg-shell protocol internally and most compositors rely on the app id to determine the corresponding . Surely this could be implemented as a pre-init This is the header file of the GLFW 3 API. f; constexpr float FRAME_TIME = 1. This function returns the current GLFW time, in seconds. I’m using 64-bit linux. What if you set the window title to an empty string and then just draw your own title bar at the top of the drawing area? I think an empty string shouldn't show a title, but there may still be some wasted space at the top. You can set a new UTF-8 encoded window title GLFW: How To Set Window Title Hello everyone, let me know if you guys have any questions in the comments, I will do my best to answer them. This program uses the core profile as that is the only profile Window title. I was wondering if there is interest in using this library for GLFW to impleme mariojmartin wrote on Wednesday, June 04, 2014: Hi, I have the opposite problem for creating the OpenGL context. This is explained in more detail in the SDK documentation for macOS. Preferably you should use something like FRAPS or gDEBugger to check I’ve been trying to set a png icon for my application (both taskbar and title bar) using the following example: GLFWImage images[2]; images[0] = load_icon("my_icon. When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. This program uses the core profile as that is the only profile The title explains everything. Note that glfwGetKey still returns only GLFW_PRESS or GLFW_RELEASE. GLFW_CONTEXT_ROBUSTNESS indicates the robustness strategy used by the context. After the focus callback is called for a window that lost input focus, synthetic key and mouse button release events will be generated for all such that You can now change glfw Window Attributes with: void glfwSetWindowAttrib(GLFWwindow * window, int attrib, int value); From the documentation for glfw3 or lwjgl. I am using this lines with no luck: Documentation for glfw-n-api. It is need to be When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. Hi, I’m new to GLFW having used mainly just GLUT in the past. The close flag is set before this callback is called, but you can modify it at any time with glfwSetWindowShouldClose . ; MSVC checks for BOM and uses the detected encoding; otherwise it assumes that file is So like I said in the title, I want to have a custom title bar like for example chrome, discord, steam, etc Right now , im using the glfw native access to completely disable the title bar so that I can draw my own with opengl. The set of extensions will vary depending on platform and may also vary depending on graphics drivers and other factors. support. 2. And the else block doesn't create a new window, it simply sets the window title of the current window. Is there a way with GLFW to create a window that doesn’t have the title bar and macOS: To make your application be redistributable you will need to set up the application bundle according to the LunarG SDK documentation. The title bar didn't actually disappear is was just off screen. There are several other command-line options as well. If those work you could then try this cmake GLFW starter which also sets the background colour. Setting the callback, so GLFW knows to call it, is done with glfwSetErrorCallback. h> GLFWwindow* createWindow(uint16_t sheeri185adidam wrote on Wednesday, July 29, 2015: Hi, I am creating a window without the border by setting window hint GLFW_DECORATED to false. The second parameter should be GLFW_FALSE, not GL_FALSE! – j00hi. Which follows with Microsoft’s Visual c++ Runtime Library error: Debug Error! I tried to count the FPS in my render loop like this: while (!glfwWindowShouldClose(window)) { glfwPollEvents(); float current = (float) glfwGetTime(); delta = current - time; time = current; std::cout << 1. This function sets the value of an attribute of the specified window. It defines all its types and declares all its functions. hpp: #ifndef GLFW_WINDOW_HPP #define GLFW_WINDOW_HPP #include <cstdlib> // onexit() #pragma execution_character_set("utf- Window title. 13, the My project has an option to toggle between fullscreen and windowed mode through the user interface. Commented Apr Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company void MyStart() { for glfw set the callback to MyCallback via glfwSetWindowSizeCallback while(!ShouldExit) { some code MyFrame() } } void MyFrame() { do things I normally do per frame paint this and that swap buffers } void MyCallback() { get new client area size reset viewport or fov MyFrame(); } // for windows without glfw void WndProc() { WM I don't think there is any cross-platform function in GLFW to maximize a window but GLFW provides a way to access the native windows. use “” as the window title in glfwCreateWindow) and set the GLFW_RESIZABLE hint to false to remove resize buttons however the close button will still remain. Macros: Sets the title of the specified window. For more control, GLFW has native access functionality which you could use to get the hwnd and then alter the style using SetWindowLong(). Physical key input. png"); images[1] = load_icon("my_icon_small. I wanted to change some of the window properties such as being able to toggle the title bar on This function sets the close callback of the specified window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar. Source pub fn get_pos(&self) -> A value of None is equivalent to GLFW_DONT_CARE. NOTE: Might require Windows SDK 10. Contribute to Stage-VSS/matlab-glfw3 development by creating an account on GitHub. cpp + imgui_impl_glfw. 22000. Now I'm I'd only use the GLFW user pointer for the callbacks set with glfwSetMonitorCallback and glfwSetErrorCallback. So I think there should be a version of glfwCreateWindow() that takes in wchar_t* as window title parameter. I'm using GLFW 3. cpp Compiler: Visual Studio 2019 Operating System: Windows. Set GLFW_VISIBLE hint to GLFW_FALSE; Create window; Set window monitor to some valid monitor; Show window; Set window monitor to NULL; You'll see that there is no icon near the window title. Reasons: If decorated window's position is at 0,0 and glfwSetWindowPos will use it for client area coordinates, then title bar will be outside the screen. f / MAX_FPS; float last_time = glfwGetTime(); float last_update_time = glfwGetTime(); float accumulated_time = 0. The instance part will use the contents of the RESOURCE_NAME environment variable, if present and not empty, or fall back to the window title. Wrapper for glfwSetWindowTitle. With glfwSwapInterval(1) the application should run at <= refresh rate. I noticed there seems to be no way to set the application id for the wayland backend (unless I have just failed miserably at find it). But for Windowed Fullscreen, I’m little confused. window: Welcome to the GLFW forums! What you describe sounds like correct behaviour. 0 (aka first Windows 11 SDK) as DWMWA_USE_IMMERSIVE_DARK_MODE|DWMWA_BORDER_COLOR|DWMWA_CAPTION_COLOR GLFW_WIN32_SHOWDEFAULT specifies whether to show the window the way specified in the program's STARTUPINFO when it is shown for the first time. Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company 在下文中一共展示了SetWindowTitle函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。 But when title bar is mouse clicked (without moving) the draw function is also not called. If the specified window is a full screen window, this function does nothing. As the name states this forum is for assistance in using the GLFW library, rather than for general OpenGL questions (or indeed GLUT which you are using instead of GLFW). This was pretty dumb of me to make a stupid mistake like this. glfwCreateWindow(width, height, m_windowName. GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to the values generated by the current keyboard layout. Custom title bar with glfw . I implemented a "proper" title bar, which is still under review for merging this upstream. Go to the source code of this file. GLFW documentation has a solution using glfwSetWindowSizeLimits which sets the minimum and maximum size the window content area can reach. – Wouterr. 12. Then both the main and the thread go in the usual drawing loop (as long as window is open, keep rendering, drawing and swap buffering). so if I set the window to be at 100, 100 instead I get the title bar back. pvwrtplgjcisgleyvdheuqqchxjlkvsjzxnyjjufklcnifuifcmss